Archive for the ‘Apple’ Category

iPhone SDK now available

Thursday, March 6th, 2008

So the iPhone SDK is now available to download via the Apple developer connections site.

sdk

The site looks swamped as I’m getting ’server too busy’ messages everytime I click anything and then have to sit hammering the refresh button. Anyhow I’m now currently downloading the 2150.1MB SDK as I type.

From the list of tutorials (I clicked one and now I can’t get back onto the site) it looks like it’s objective C all the way, which is now surprise as it’s OS x with a a little x.

There’s a presentation here, an enterprise beta program here which is “a unique opportunity for IT departments to try iPhone 2.0 software before general release.” this is only for those in the U.S. so far, and the developers program here (if you can get a connection to the server.)

Here’s the pricing structure:

Standard Program $99

The Standard Program is for developers who are creating free and commercial applications for iPhone and iPod touch.

Enterprise Program $299

The Enterprise Program is for developers who are creating proprietary, in-house applications for iPhone and iPod touch.

And here’s some images from the site

intro text

The iPhone Developer Program provides a complete and integrated process for developing, debugging, and distributing your free, commercial, or in-house applications for iPhone and iPod touch. Complete with development resources, real-world testing on iPhone, and distribution on the App Store, you have everything you need to go from code to customer.

step1

develop

Develop your application with the iPhone SDK, iPhone simulator, and the wealth of technical resources in the iPhone Dev Center.

step2

test

Test and debug your code on iPhone using sophisticated and elegant tools to finalize your application.

step3

distribute

Distribute your applications on the App Store, the exclusive channel for iPhone and iPod touch applications.

And don’t forget the iFunds’ cool $100,000,000 (That’s sooo Dr Evil it’s not funny)

iFund

Will the iPhone play nice with Leopard?

Thursday, October 25th, 2007

Here’s one for you, if the iPhone syncs perfectly with you Mail account what’s going to happen when the new version of Mail arrives tomorrow with it’s new features, to-do and stickies/messages? Will the iPhone be getting a massive update? Is this the reason for the recent third party application wipeout update? who knows. Also I’m not sure how new this is, but there’s a lot of new iPhone related content on the Apple developers website.

Mac OS X Leopard arrives in 9 days time

Wednesday, October 17th, 2007

Apple’s new os will ship on the 26th October for just 85 bones (sterling) or 129 bucks in the US, with the eagerly awaited ‘Time Machine’ which will allow you to go back in time to rescue previous versions of files and folders on your mac (which could easily become the lazy man’s version control)

Apple Online Store

iPhone UK release 9th November

Tuesday, September 18th, 2007

Well this would be good if it wasn’t for the fact it’s only on O2. Personally I think this is suicide for a company that wants to sell 10 million phones. Not to mention that I’m on vodafone so I’m a bit pissed off I can’t just upgrade with my number, now I’m faced with the idea of A) get a new contract alongside my current vodafone, B) wait until April and transfer my number to O2 or C) wait and see if unlocked devices become available to third party distributors, like carephonewarehouse etc. Anyway, I’ll always be the mac-boy-fan-boy
iphone

Ain’t she a pretty little thing - new skinny iMac

Tuesday, August 7th, 2007

From £799 to £1,450 with memory up to 4GB and a hard drive up to 1TB, it’s going to be easier to justify than the 8-core 3.0GHz G5 Mac Pro I’ve been hankering after. And at least half the price.

iMac
Apple Store

iTold you so

Tuesday, August 7th, 2007

Seven months ago I got really excited about the iPhone, I still am just not as much. I watched the keynotes and and like most of us drooled over the idea of a phone that might actually work the way you would imagine it to. However I did notice something that put me off, even then, no Flash plugin icon. At the time I guessed as much as Mr Jobs seemed to dodge the question when asked directly stating that youtube would be available. Well a lot of time has passed, enough time to re-encode the whole of youtube to Quicktime anyway. And enough time for AdobesBill Perry to stand in a 12 hour line for his very own iPhone, before finding out the hard way that there’s no support for Flash.

Wii, 3D and me

Monday, August 6th, 2007

I’ve been playing around with WiiFlash and Papervision 3D for a little while, partly because they’re the coolest projects I’ve seen in quite a while, and partly as I may be able to squeeze both of them simultaneously into a very interesting project.

Papervision 3D now has a couple of components for Flash CS3 which make life a little easier, the API is written beautifully enough to be able to render things like this controllable X-wing with just a few lines of code. The integration of the WiiFlash API with Papervision 3D is a match made in heaven. The access to more obvious properties and methods like pitch, roll and rotation allows you to get a 3D object onto your screen in no time, but it’s the depth of the engine behind it all that really interests me. The more I play with the two technologies the more I want to see how far I can push them together and develop something truly interactive.

It’s no secret that I love multi-touch technology, it’s one of the few things I like about the iPhone. After playing with WiiFlash and Papervision 3D for a little while, it dawned on me that I could create a variant of a multi-touch system using multiple wiimotes. I could include gestural movements to perform commands similar to those in Microsofts’ Surface but have the ability to create 3D interactive environments that map your every movement rather than just tapping on a flat 2D (so to speak) screen.

I’ve been asked by the BBC to create a slideshow application for their 14 foot ‘Big Screens’, which is where my thoughts where when I came up with some of these ideas. Multi-touch is great, but it’s limited by size and by your own reach. How great would it be to stand in front of a 14 x 9 foot screen waving two wiimotes around, controlling all manner of interactive applications. Hopefully I’ll be able to let you know one day, for now here’s my first attempt at controlling a 3D X-wiing spining around at the flick of a wrist.

8 Core, you heard right Apple Mac Pro is now 8 core

Wednesday, April 4th, 2007

Apple Mac Pro 8 core

Link from Macworld

And Already on the front page of Apple.com Coming in at £1,264.612 or $2,499.00 for a base model of two 2.0Ghz Dual-Core Intel, you’d have to add another £909.367 or $1797 for the two 3.0GHz Quad-Core Intel Xeon.

And that’s not too mention the additional 15gb of RAM you can now stick in the over-sized cheese grater, OR the NVIDIA Quadro FX 4500 512MB, Stereo 3D (2 x dual-link DVI) and let’s face it, if you’re going all balls in why not add a few extra drives for when you really need those 3 terabytes of space.

You can now max out the configuration at a price of around £8,761.196 or $17,313.00 which is about the same as you’d pay for a half decent second hand car

I’ve been thinking about upgrading my G4 PowerBook to a G5, and now I’m dumbstruck as to idea of an 8 core beast. That thing could bend light.